<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>XnaConsole Forum Rss Feed</title><link>http://www.codeplex.com/XnaConsole/Thread/List.aspx</link><description>XnaConsole Forum Rss Description</description><item><title>New Post: Demo Project not building</title><link>http://xnaconsole.codeplex.com/Thread/View.aspx?ThreadId=53092</link><description>&lt;div style="line-height: normal;"&gt;&lt;strong&gt;&lt;em&gt;Thank you very much mr. shader ... that was it.&lt;/em&gt;&lt;/strong&gt;
&lt;/div&gt;</description><author>davidostrowski</author><pubDate>Mon, 13 Apr 2009 16:16:54 GMT</pubDate><guid isPermaLink="false">New Post: Demo Project not building 20090413041654P</guid></item><item><title>New Post: Demo Project not building</title><link>http://xnaconsole.codeplex.com/Thread/View.aspx?ThreadId=53092</link><description>&lt;div style="line-height: normal;"&gt;It sounds like what you need to do is add the assembly reference to IronPython and XnaInput to your project.&lt;br&gt;
&lt;br&gt;
First, copy the dll files from the example project's lib folder to a location in your new project. Right click on the References folder in the Solution Explorer for your new project, and choose &amp;quot;Add Reference.&amp;quot; Go to the browse tab and select your copies of the dll files to include them into the project. Now visual studio actually knows where the libraries are that you're trying to include ;)&lt;br&gt;
&lt;br&gt;
I hope that helps.&lt;br&gt;
&lt;/div&gt;</description><author>Shader</author><pubDate>Mon, 13 Apr 2009 13:53:03 GMT</pubDate><guid isPermaLink="false">New Post: Demo Project not building 20090413015303P</guid></item><item><title>New Post: Demo Project not building</title><link>http://xnaconsole.codeplex.com/Thread/View.aspx?ThreadId=53092</link><description>&lt;div style="line-height: normal;"&gt;Under VS2008/xna3.0 I get the following:&lt;br&gt;
&lt;br&gt;
(after carefully loading entire demo project into a game template)&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Error 1 The type or namespace name 'IronPython' could not be found (are you missing a using directive or an assembly reference?) C:\Documents and Settings\dostrows\My Documents\Visual Studio 2008\Projects\WindowsGame48\WindowsGame48\PythonInterpreter.cs 10 7 WindowsGame48&lt;br&gt;
&lt;br&gt;
I get the above with further errors as it continues:&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Error 3 The type or namespace name 'XnaInput' could not be found (are you missing a using directive or an assembly reference?) C:\Documents and Settings\dostrows\My Documents\Visual Studio 2008\Projects\WindowsGame48\WindowsGame48\Game1.cs 11 7 WindowsGame48&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
I also have IronPython loaded on the machine with the path set under my environment (I don't think it was necessary for this demo...?)&lt;br&gt;
&lt;br&gt;
any help would be appreciated. Thanks&lt;br&gt;
d.o.&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;</description><author>davidostrowski</author><pubDate>Mon, 13 Apr 2009 12:24:49 GMT</pubDate><guid isPermaLink="false">New Post: Demo Project not building 20090413122449P</guid></item><item><title>New Post: BooInterpreter</title><link>http://www.codeplex.com/XnaConsole/Thread/View.aspx?ThreadId=38492</link><description>&lt;div style="line-height: normal;"&gt;As requested on the front page here, I thought I would share my BooInterpreter:&lt;br&gt;
&lt;br&gt;
&lt;a href="http://blog.worldmaker.net/2008/oct/25/boointerpreter-class-xnaconsole/"&gt;http://blog.worldmaker.net/2008/oct/25/boointerpreter-class-xnaconsole/&lt;/a&gt;
&lt;/div&gt;</description><author>WorldMaker</author><pubDate>Sat, 25 Oct 2008 08:20:27 GMT</pubDate><guid isPermaLink="false">New Post: BooInterpreter 20081025082027A</guid></item></channel></rss>